Lighting design in VR
Co-Design • Prototyping • Iterating
This was a group project for the course "Lighting Design". The assignment was to create a lighting plan for five areas of the Villa Savoye, for the day and night settings. This new lighting had to be visualized and presented at the end of the course. As an extra feature, the client (ARPA) wanted to see it in VR.
In this team of four, I was responsible for making the Virtual Reality demo of the lighting design plan using Unreal Engine. The rest of the team was working on creating concepts for the lighting, and working on the visuals and text for the report.
The first step for me was to find a 3D model of the empty Villa light enough to perform well in Unreal Engine. Then, the goal was to learn how to work with Unreal Engine and understand its limits for lighting design in Virtual Reality. With the basics being covered, concepts could now be designed and represented in matters of minutes.
As the project went on, we co-designed both on paper and in real time in Unreal Engine to see if our lighting worked as envisioned. Finally, it was optimized for the HTC Vive. Navigation through the house was made possible with a PS4 controller and the HTC Vive allowed to look around and experience the Villa in real sizes.
The results can be seen in the video and image animation above, as well as the images below for the views of the five areas we worked on.
View of the garden
View of the entrance
View of the living room
View of the rooftop
View of the staircase